Anthropic’s Bold AI Coding Experiment: A New C Compiler Crafted by Claude Opus Agents
In recent weeks, advancements in artificial intelligence have caught the attention of both tech enthusiasts and industry leaders alike. Amid this momentum, Anthropic has introduced a groundbreaking coding experiment leveraging its Claude Opus AI model, showing what modern AI can accomplish in the realm of programming.
The Experiment: AI Agents Building a Compiler
On Thursday, Anthropics researcher Nicholas Carlini showcased an ambitious project involving 16 instances of the Claude Opus 4.6 AI model. With minimal supervision, these agents were tasked with creating a C compiler from scratch over the course of two weeks, engaging in nearly 2,000 coding sessions that amounted to around $20,000 in API fees.
The results were impressive: the AI model agents generated a Rust-based compiler comprising approximately 100,000 lines of code. This compiler can successfully build a bootable Linux 6.9 kernel across various architectures, including x86, ARM, and RISC-V. This is a significant feat for any coding initiative, particularly one spearheaded by AI.
How It Worked
Carlini, who has an extensive background in AI development from Google Brain and DeepMind, utilized a feature called “agent teams” that debuted with Claude Opus 4.6. This innovative method allowed each Claude instance to operate within its own Docker container, cloning a shared Git repository and claiming tasks autonomously by writing lock files. Once a task was completed, the instances could push the resulting code back to the shared repository.
Remarkably, there was no central orchestrator directing the AI agents; instead, each instance independently identified pressing problems to tackle next. In scenarios where merge conflicts occurred, the AI models resolved these issues with minimal oversight.
Results and Achievements
The newly developed compiler has been released on GitHub and has already demonstrated its capabilities by successfully compiling numerous well-known open-source projects, including PostgreSQL, SQLite, Redis, FFmpeg, and QEMU. Additionally, it achieved a remarkable 99 percent pass rate on the GCC torture test suite—a robust indicator of its performance. Perhaps most impressively, it even managed to compile and run the classic game Doom, a test often deemed the ultimate litmus test for developers.
Key Considerations
It is essential to note that creating a C compiler is an ideal task for semi-autonomous AI coding for several reasons. The specifications are well-defined and have stood the test of time, comprehensive testing suites are already available, and there’s a reliable reference compiler to verify outputs against. In contrast, many real-world software projects lack these significant advantages, making the complexities of testing and implementation much more challenging.
In conclusion, Anthropic’s pioneering work exemplifies the potential of multi-agent AI systems in software development. While this experiment showcases impressive results, it reminds us of the caveats that accompany AI achievements. As we continue to explore the frontiers of AI, balancing enthusiasm with practical reality will be crucial.
For more details on this fascinating project, you can read the original post Here.
Image Credit: arstechnica.com






