This piece is part of Trending Forward, our video and podcast series that peers into the world of how disruptive technology is coming to change the way we live. This week, we speak to Arun Gupta, founder and CEO of Hapiko, about the implications of AI in children’s toys.
If you’re one of those who say, “it feels like AI is everywhere”—well, you might be mistaken. Yes, it’s infiltrating work, schools, and many other aspects of daily life, but it is also making significant inroads into new realms, particularly the toy industry. This rapid expansion introduces a range of potential risks for parents.
As concerned guardians, the notion of our children having almost unfiltered access to the intriguing yet perilous expanse of the internet is unsettling. Increasingly, we are witnessing a surge of toys that transform what should be enchanting bedtime stories into something more akin to Grimm fairy tales.
This is precisely why we had a conversation with Arun Gupta, an entrepreneur who has previously launched successful companies in the wearables and fashion retail sectors. During quality time spent with his family, he began contemplating how technology could be harnessed not just for entertainment, but also for education and promoting children’s creativity.
Gupta reconnected with his technical partner, Robert Whitney, to develop Stickerbox, a self-contained device that employs AI to let kids articulate their imaginative descriptions—essentially anything they can envision. The device then displays these images on a monochrome screen and even prints them on demand.
The design draws inspiration from the classic Etch A Sketch, utilizing an embedded thermal printer to minimize mess, allowing children to adorn their creations with color afterwards.
The concept is simple and engaging; it’s already transcended the initial phase of early adoption into broader recognition. A recent conversation with a friend in the UK, who has young children, underscored this: “Oh, that Etch-a-Sketch AI sticker thing? I want one of those so much!” While it was likely intended for her children, the response highlights that the allure lies in the ability to create tangible objects using one’s voice, rather than the AI technology per se.
A New Breed of Toy
Stickerbox stands in stark contrast to many other AI-driven toys currently available, particularly those that take on the role of a child’s friend or confidante. These problematic toys often have the unnerving tendency to eavesdrop on their environment, and, alarmingly, there have been instances where they have steered children towards dangerous behaviors, even providing instructions on finding weapons or fire-starting materials.
This dichotomy presents a critical question: how can we leverage AI to stimulate creativity in children while simultaneously guarding against its risks? The impetus for our discussion with Gupta is rooted in these concerns.
A recent study by PIRG has shed light on widespread anxieties regarding toys utilizing access to large language models (LLMs) like OpenAI’s ChatGPT, particularly surrounding the potential for these guardrails to be breached.
Hapiko
So, what distinguishes Stickerbox?
“We began with a very straightforward question: what if AI was designed specifically for kids?” Gupta explains.
“Bob and I were keenly aware of the impact social media has had on younger generations. Social media platforms seem engineered with casino-like mechanics to provide a dopamine surge designed for maximum engagement, feeding users with continuous stimulation. However, applying that model to children is deeply problematic due to the absence of social media tailored for their unique needs. The same gap exists with AI technologies.”
Consequently, Stickerbox was developed to harness the creative potential of AI while ensuring it remains child-safe. Three crucial safety measures have been implemented: the device only activates the microphone when a designated button is pushed; strict adherence to content safety protocols governs the output; and parents are offered full oversight of their child’s creative processes via an accompanying app.
The device is programmed to disallow visual representations of nudity, violence, or gore, reflecting Gupta’s commitment to prioritize safety as they first enter the marketplace. While Stickerbox does connect to the internet for AI functionality, it operates on a proprietary system, distinctly different from utilizing OpenAI’s architecture. This modular design allows the integration of specific ‘chokepoints’ for enhanced safeguards.
Gupta elaborates: “We have established numerous guardrails within the box, utilizing proprietary software to manage the child’s prompts securely. Here’s how it works: the child vocalizes a prompt, which is converted into text, then transformed into an image that is sent back to them.”
This multi-layered process employs multiple checkpoints, including scans to filter text and images. Children are encouraged to consider how to refine their prompts to achieve their desired outcomes—a critical learning experience that goes beyond simply typing a question into a chatbot. The need for a connection to hardware and the involvement of a knowledgeable parent necessitate guidance to navigate sensitive topics effectively.
We have explored the future of Stickerbox—gathering insights on its reception from parents and teachers, discussing early challenges and solutions, and examining what lies ahead in this rapidly expanding market of AI-driven toys. Notably, Hapiko had to make specific omissions to deliver a product that prioritizes safety and efficacy.
To learn more about how innovative technology is shaping the children’s toy industry, click Here.
Image Credit: www.digitaltrends.com






