Performance issues plaguing Monster Hunter Wilds due to DLC checks
Since its launch in early 2025, Capcom’s Monster Hunter Wilds has faced consistent criticism for poor performance, especially on lower-end PC hardware. However, a peculiar discovery may provide insight into the situation, as a Redditor claims that the game runs better when more downloadable content (DLC) is owned and enabled.
Claims of Performance Improvement with More DLC
According to Reddit user u/de_Tylmarande, the game’s performance fluctuates significantly based on the amount of DLC installed. In tests conducted on the same hardware with similar settings, the user observed frame rates dropping to 20 to 25 fps in player hubs when no DLC was enabled, in stark contrast to over 80 fps with a mod called ‘DLCPresenceFix’ installed.
This mod essentially tricks the game into thinking that all DLC is installed, effectively bypassing the CPU-heavy processes that occur due to constant DLC presence checks. This leads to lower CPU usage and increased GPU usage, which is evident in a performance test video shared by the user.
MH Wilds DLC Presence Check Test – YouTube
Capcom’s Response and Future Patches
In light of these findings, the user has indicated plans to release the full mod if Capcom does not address the issue. They also advise players to avoid purchasing additional DLC for improved performance. Capcom has multiple upcoming patches aimed at enhancing overall game performance, with a specific focus on addressing CPU load during DLC checks.
Despite Capcom’s proactive stance, it’s worth noting the developer’s consistent use of anti-tamper software, such as Denuvo, for many of its recent titles. This raises questions about whether Capcom will prioritize resolving this bug, especially considering the potential implications for consumer trust.
Broader Implications for Capcom
Monster Hunter Wilds isn’t the only Capcom game encountering serious performance concerns. The recent release of Dragon’s Dogma 2 also showcases significant frame rate drops in heavily populated areas. Both titles utilize the RE Engine, known for its optimization capabilities in games like Resident Evil. The potential link between DLC ownership and game performance adds a new layer of complexity to the troubleshooting process.
If confirmed, these claims could harm the reputation that Capcom has built over the years, especially if this appears to be an intentional oversight rather than a mere bug. Given the competitive nature of the gaming industry, maintaining consumer trust will be paramount for the company moving forward.
Upcoming Optimizations
Capcom is scheduled to release a patch for Monster Hunter Wilds on January 27, aimed at optimizing Steam-specific processes and reducing processing load. Another performance update is expected to follow on February 18. While these patches may address some of the ongoing issues, the claims about DLC checks elucidating performance problems are critical to consider in future discussions around game optimization.
For more information on this developing issue, follow the original source Here.
(Image credit: Capcom)
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